Saturday, 20 March 2010

Gamespotting 045 - Its Eternal what we go through

Today has been a very important day within my Game Creation career as I have had an idea for a game. I know it is a bit of a shock for a games designer to create a game but it is like nothing I have ever designed before.

The inspiration for my Idea has come from two places which I have listened to today; First is the Destructoid Podcast (This Weeks Episode) when they were talking about the difficulty of various Boss Characters in games they have played before and how they defeated them; all having different styles and secondly Brenda Brathwaite's lectures about her collection of games known as "The Mechanic is the Message" and how they all affect how the player thinks about some truly horrible Story Elements such as a Train Driver taking Jews to Auschwitz in Train.

All these elements has me thinking; does the type of Game Player affect how the player would play not only the games mentioned in these examples; but all in games in general and with this has come the Birth of Eternal.

At the moment; Eternal is an additional piece to go into my Portfolio; but it is also an experiment to see me try and answer this question of Player Interaction with the product. it might have been done before; but this will be my attempt at it and hopefully it will pay off and be a nice addition to my Portfolio.

I will add more content to the blog when I have fully concepted the Idea but I want it to be a tribute to the ideals of Serious Games and what they are trying to achieve within the Industry.

No comments:

Post a Comment